Welcome to the Isle of the Warrior, where brave souls travel to worship and battle in the Colosseum to become heroes of legend. Inspired by Assassin's Creed Odyssey and Greek architecture, this was my most ambitious personal project yet with the goal of creating my most detailed world in UE4 and trying out new workflows for asset creation using both 3ds Max and Blender.
-Created and unwrapped all 3D assets shown from detailed architecture to dense foliage using 3ds Max and Blender
-Implemented all 3D assets into Unreal Engine 4
-Baked high poly details into normal maps for low poly models and trim sheets using 3ds Max and Blender
-Created all custom materials in UE4 and textures (except the water and fire particle)
-Sculpted a character in Blender and rigged the low poly version in 3ds Max
-Designed the layout of the island and worked with the terrain and foliage tools in UE4
-Created different lighting scenarios in UE4 to fit each render
I used a tool for 3ds Max called QuadRemesher to help create my low poly character model. The tool can be found here: https://exoside.com/quadremesher/