Role: 3D Environment Artist, Texture Artist, Level Designer
Team Size: 2
Platform: PC
Seaport is based off of Newburyport, Massachusetts and tells the story of a town with a dark secret. I was the sole 3D Artist on the project, every 3D Model depicted was created by me in 3ds Max using modular design. I developed all of the textures and UI elements in GIMP. I also assembled the entire map in Unity. This project was done as an independent study at Fitchburg State University and was my most ambitious project to date. Created in Fall 2018. New logo also made by me.
-Concepted from reference, designed, modeled, and unwrapped all 3D assets in 3ds Max
-Created all textures
-Designed the level layout and assembled the map in Unity
-Worked with terrain tools
-Designed and programmed street sign UI elements
-Baked lighting in Unity
-Added post-processing effects: color grading, ambient occlusion, grain, bloom, motion blur, antialiasing and vignette