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Island Villas - Unreal Engine 4 Environment

Team Size: 1
Role: 3D Modeling, Level Design, Lighting, Materials

"Island Villas" is my summer project for 2019. Part of it is based off of a villa in Massachusetts, but I ended up turning it into something much more tropical with a lot of French, Greek, and Caribbean influences. This was definitely my most iterative project to date, and the way I constructed the modular pieces allowed for a lot of experimentation with regards to level design. One of the big things I wanted to focus on with this project was creating custom foliage and creating LODs in Unreal, two things I hadn't attempted before.

-Modeled and designed all 3D models depicted here: a wide array of custom architecture, props, and foliage using 3ds Max from references
-All textures were created in GIMP
-Designed all materials in Unreal 4 (except the Water material)
-Worked with post processing effects
-Set up LODs for every model within Unreal 4
-Worked with the terrain editor in Unreal 4
-Designed the layout of the map

Top down view of the islands.

Top down view of the islands.

Work in Progress v. Final

Work in Progress v. Final

Prop and foliage modules.

Prop and foliage modules.

Some of the building modules.

Some of the building modules.